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- #USE NETWORK SCANNER HOLOTAPE FALLOUT 4 CODE#
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The Railroad main quest ending will be unavailable due to that requiring the Sole Survivor to infiltrate the Institute, though it is still possible to complete Railroad side quests. This results in them being locked out of the Institute and their only choice will be to work with the Minutemen or the Brotherhood of Steel.
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That quest can only start after the end of this quest, having left the Institute on good terms, and returned to Elder Maxson. During this quest no progress can be made with Dr.They rejoin the player when they emerge at the CIT ruins. The current companion is unavailable during this quest.I've turned down his offer to join him, and now have no choice but to leave the Institute. I've found Shaun, who is now sixty years old and the Director of the Institute. Use the Network Scanner Holotape - If enlisted the Railroad to help build the signal interceptor, or if declined to join InstituteĮxit the Institute - If declined to join the Institute I've accepted his invitation to join the Institute, and need to introduce myself to the department heads. I've found my son, who is now sixty years old and the leader of the Institute. I need to find my son, and then find a way out.ĭone talking to Shaun, trigger Father's entrance
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It is possible to speak to Father again and change one's mind only if combat has not been detected and if one has not yet exited the Institute. ruins, completing Institutionalized, and will never be able to return to the Institute. Regardless of whether combat was initiated, or whether one leaves peacefully, on entering the relay room the player character will be automatically teleported to the C.I.T. The door to the relay room is locked unless the network scanner holotape was previously used (in any Institute terminal) if necessary, complete the network scan now to open the relay room door. If some form of agreement has been reached with Father before initiating combat, synths and Institute personnel will also enter through the now-unlocked doors to attack the player character. The number of spawned synths increases as time passes. If combat is detected in the Institute a number of synths will spawn along the exit route to the relay room. Alternatively, one can refuse to work with the Institute, in which case Father will tell the player to leave, or attack Father, to end the quest on hostile terms and be banished from the Institute. If one decided to enlist the help of the Railroad in building the signal interceptor, then it is necessary to complete the network scan before this quest is resolved. After speaking to these individuals, the quest is resolved and the following quest, Synth Retention, is started automatically. Speak to Clayton Holdren, Allie Filmore, Justin Ayo, and Madison Li, the latter of which installs a relay into the player's Pip-Boy, allowing fast travel to and from the Institute upon completion of this quest.
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If they disagree to join, the doors remain locked and it is not possible to proceed beyond Father's quarters.
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After speaking with him and agreeing to join the Institute (alternatively stalling by telling him they want to think about it), the player is free to explore the facility. He will then initiate a conversation with the Sole Survivor which reveals that he is the real Shaun and the director of the Institute, as well as several other details regarding the Sole Survivor's situation and the details surrounding his initial kidnapping by the Institute.
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When discovered to be a 10-year-old synthetic Shaun, a man named Father enters the room and shuts him down with a code phrase. If using the relay room to depart (rather than using the Pip-Boy directly to fast travel) then the network scan must be carried out, or the doors to the relay room will not open.Īfter following the voice through the empty Institute corridors and up another elevator, the Sole Survivor eventually enters a room to find a scared and confused child. It is possible to acquire the required data using the holotape provided for Inside Job or Outside the Wire at this time, as the console is right at the entry/exit point of the Institute. When the elevator opens, the door to the relay room locks closed, and the quest begins. The voice invites the player to enter an elevator. After successfully teleporting into the Institute, the Sole Survivor will be greeted by a voice coming from hidden speakers.
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